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Puzzlecrafting - An Approachable Outdoor Puzzle Hunt
How do you create an outdoor puzzle hunt for a broader audience? Here are some tips.
Oct 25, 20219 min read


Puzzlecrafting - A Mini Wedding Hunt
Want to make your own puzzle hunt for an event? Maybe this documentation of a mini wedding puzzle hunt will give you some ideas!
Sep 1, 20213 min read
![Design Diary 4 [Tarot Series] - On Collaboration](https://static.wixstatic.com/media/d9bb7d_9b2f5beba8c44e79a0aa7742d8bd06bf~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/d9bb7d_9b2f5beba8c44e79a0aa7742d8bd06bf~mv2.webp)
![Design Diary 4 [Tarot Series] - On Collaboration](https://static.wixstatic.com/media/d9bb7d_9b2f5beba8c44e79a0aa7742d8bd06bf~mv2.jpg/v1/fill/w_292,h_219,fp_0.50_0.50,q_90,enc_avif,quality_auto/d9bb7d_9b2f5beba8c44e79a0aa7742d8bd06bf~mv2.webp)
Design Diary 4 [Tarot Series] - On Collaboration
Discussing when and why to collaborate with others and how a collaboration in puzzle games might work.
Aug 19, 20217 min read
![Design Diary 3 [Tarot Series] - Inspiration & Design Process](https://static.wixstatic.com/media/d9bb7d_70f6e580d59e48769b358e5057ab3a4f~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/d9bb7d_70f6e580d59e48769b358e5057ab3a4f~mv2.webp)
![Design Diary 3 [Tarot Series] - Inspiration & Design Process](https://static.wixstatic.com/media/d9bb7d_70f6e580d59e48769b358e5057ab3a4f~mv2.jpg/v1/fill/w_292,h_219,fp_0.50_0.50,q_90,enc_avif,quality_auto/d9bb7d_70f6e580d59e48769b358e5057ab3a4f~mv2.webp)
Design Diary 3 [Tarot Series] - Inspiration & Design Process
This is the third post in a series of design diaries about PostCurious' next game, The Light in the Mist, a tarot-card-based narrative...
Jun 30, 20213 min read
![Design Diary 2 [Tarot Series] - Game Mechanic](https://static.wixstatic.com/media/d9bb7d_b8d4b1e897b1472fbfd278d54d2e69e0~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/d9bb7d_b8d4b1e897b1472fbfd278d54d2e69e0~mv2.webp)
![Design Diary 2 [Tarot Series] - Game Mechanic](https://static.wixstatic.com/media/d9bb7d_b8d4b1e897b1472fbfd278d54d2e69e0~mv2.jpg/v1/fill/w_292,h_219,fp_0.50_0.50,q_90,enc_avif,quality_auto/d9bb7d_b8d4b1e897b1472fbfd278d54d2e69e0~mv2.webp)
Design Diary 2 [Tarot Series] - Game Mechanic
Design diary about the game mechanics of a narrative puzzle adventure in the form of a tarot deck.
Apr 7, 20214 min read
![Design Diary 1 [Tarot Series] - An Introduction](https://static.wixstatic.com/media/d9bb7d_570f4f0bf2ef4015becc588dd3a70bed~mv2.jpeg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/d9bb7d_570f4f0bf2ef4015becc588dd3a70bed~mv2.webp)
![Design Diary 1 [Tarot Series] - An Introduction](https://static.wixstatic.com/media/d9bb7d_570f4f0bf2ef4015becc588dd3a70bed~mv2.jpeg/v1/fill/w_292,h_219,fp_0.50_0.50,q_90,enc_avif,quality_auto/d9bb7d_570f4f0bf2ef4015becc588dd3a70bed~mv2.webp)
Design Diary 1 [Tarot Series] - An Introduction
The first in a series of design diaries about a still-untitled narrative puzzle game in the form of a tarot deck.
Mar 11, 20214 min read


Puzzlecrafting - Symbol Combination Cipher
“How do you make a puzzle?” is a refrain I hear often but is a difficult question to answer, partially because it’s hard to verbalize the...
Oct 30, 20204 min read


Kickstarter Lessons from The Emerald Flame Pt. 2
More lessons from The Emerald Flame Kickstarter, including setting up the project page and running the campaign.
Sep 21, 20209 min read


Puzzle Testing Process
How do I playtest puzzles? Here's a detailed walk through the process.
Aug 26, 20206 min read


Kickstarter Lessons from The Emerald Flame Pt. 1: Before Launch
Takeaways from The Emerald Flame and best practices for Kickstarter before launch.
Aug 19, 20207 min read


Craft Corner: Laser Cutting Pt. 1
The first in a 2-part series about prototyping with a laser cutter.
Jun 22, 20208 min read


Designer Diary 8 - Puzzle Inspirations
The 8th in a series of designer diaries about The Emerald Flame, focusing on puzzle inspiration.
Jun 8, 20203 min read


Designer Diary 7 - Interaction
A designer diary about making puzzles and improving user interaction in The Emerald Flame.
May 8, 20205 min read


Designer Diary 6 - Prototyping
Sharing some of my prototyping process for The Emerald Flame, and an intro to some basic prototyping tools.
Apr 23, 20204 min read


Designer Diary 5 - Aiming for Accessibility
I love making puzzles, but they mean a lot less without other people. How can we design to make games accessible for a broader audience?
Mar 17, 20203 min read


Designer Diary 4 - Puzzle Mechanics
I’ve written a couple posts about making puzzles before, but just as I try to learn new things and improve my work, there’s always more...
Feb 25, 20203 min read


Designer Diary 3 - Digitizing and Analoguing
This third installment about the making The Emerald Flame is about the process of working with digital and analogue art.
Jan 23, 20203 min read


Designer Diary 2 - So. Much. Drawing.
A post about the hand-drawn art in the new PostCurious project.
Dec 16, 20192 min read


Designer Diary 1 - Inspirations #1
I’ve been working on a new game ever since The Tale of Ord was finished -- here's some insight into the process.
Nov 25, 20192 min read


Creating Experiences: Where to Begin?
I’ve encountered a good handful of people that have expressed interest in creating games or experiences of their own, but feel like they...
Jul 19, 20194 min read
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