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Oct 25, 20219 min read
Puzzlecrafting - An Approachable Outdoor Puzzle Hunt
How do you create an outdoor puzzle hunt for a broader audience? Here are some tips.
Sep 1, 20213 min read
Puzzlecrafting - A Mini Wedding Hunt
Want to make your own puzzle hunt for an event? Maybe this documentation of a mini wedding puzzle hunt will give you some ideas!
Aug 19, 20217 min read
Design Diary 4 [Tarot Series] - On Collaboration
Discussing when and why to collaborate with others and how a collaboration in puzzle games might work.
Jun 30, 20213 min read
Design Diary 3 [Tarot Series] - Inspiration & Design Process
This is the third post in a series of design diaries about PostCurious' next game, The Light in the Mist, a tarot-card-based narrative...
Apr 7, 20214 min read
Design Diary 2 [Tarot Series] - Game Mechanic
Design diary about the game mechanics of a narrative puzzle adventure in the form of a tarot deck.
Mar 11, 20214 min read
Design Diary 1 [Tarot Series] - An Introduction
The first in a series of design diaries about a still-untitled narrative puzzle game in the form of a tarot deck.
Oct 30, 20204 min read
Puzzlecrafting - Symbol Combination Cipher
“How do you make a puzzle?” is a refrain I hear often but is a difficult question to answer, partially because it’s hard to verbalize the...
Sep 21, 20209 min read
Kickstarter Lessons from The Emerald Flame Pt. 2
More lessons from The Emerald Flame Kickstarter, including setting up the project page and running the campaign.
Aug 26, 20206 min read
Puzzle Testing Process
How do I playtest puzzles? Here's a detailed walk through the process.
Aug 19, 20207 min read
Kickstarter Lessons from The Emerald Flame Pt. 1: Before Launch
Takeaways from The Emerald Flame and best practices for Kickstarter before launch.
Jun 22, 20208 min read
Craft Corner: Laser Cutting Pt. 1
The first in a 2-part series about prototyping with a laser cutter.
Jun 8, 20203 min read
Designer Diary 8 - Puzzle Inspirations
The 8th in a series of designer diaries about The Emerald Flame, focusing on puzzle inspiration.
May 8, 20205 min read
Designer Diary 7 - Interaction
A designer diary about making puzzles and improving user interaction in The Emerald Flame.
Apr 23, 20204 min read
Designer Diary 6 - Prototyping
Sharing some of my prototyping process for The Emerald Flame, and an intro to some basic prototyping tools.
Mar 17, 20203 min read
Designer Diary 5 - Aiming for Accessibility
I love making puzzles, but they mean a lot less without other people. How can we design to make games accessible for a broader audience?
Feb 25, 20203 min read
Designer Diary 4 - Puzzle Mechanics
I’ve written a couple posts about making puzzles before, but just as I try to learn new things and improve my work, there’s always more...
Jan 23, 20203 min read
Designer Diary 3 - Digitizing and Analoguing
This third installment about the making The Emerald Flame is about the process of working with digital and analogue art.
Dec 16, 20192 min read
Designer Diary 2 - So. Much. Drawing.
A post about the hand-drawn art in the new PostCurious project.
Nov 25, 20192 min read
Designer Diary 1 - Inspirations #1
I’ve been working on a new game ever since The Tale of Ord was finished -- here's some insight into the process.
Jul 19, 20194 min read
Creating Experiences: Where to Begin?
I’ve encountered a good handful of people that have expressed interest in creating games or experiences of their own, but feel like they...
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