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May 31, 20194 min read
Playtesting Puzzle Games Pt 2
Solvability, clarity, and how to navigate user feedback.
Apr 15, 20194 min read
Playtesting Puzzle Games Pt. 1
As I begin the playtesting process for the new game, I thought I might write some notes based on what I learned while playtesting The...
Apr 2, 20194 min read
A Straight Path or an Open Field?
Would you rather walk down a straight path, an open field, or something in between? In retrospect, I’ve preferred non-linear gameplay...
Dec 3, 20182 min read
Thoughts on Ciphers
Are ciphers even puzzles? Well, not necessarily. Okay, okay, hear me out. If you get a piece of enciphered text along with a key to...
Nov 14, 20184 min read
Balancing Difficulty
How do you challenge someone without making them want to bang their head against the wall? Balancing difficulty is a tricky thing,...
Nov 2, 20184 min read
What makes a good hint system?
First of all, if you’re wondering whether or not you should even provide a hint system, for the love of puzzles, yes! Do your players a...
Oct 22, 20185 min read
What is a puzzle, and what makes a good one?
These questions, of course, have many answers, and I am not the first one to ask them. I write this both to continue discussion of the...
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