Designer Diary 5 - Aiming for Accessibility
I love making puzzles, but they mean a lot less without other people. How can we design to make games accessible for a broader audience?
Designer Diary 5 - Aiming for Accessibility
Designer Diary 4 - Puzzle Mechanics
Designer Diary 3 - Digitizing and Analoguing
Designer Diary 2 - So. Much. Drawing.
Stocking Stuffers and Games for the Holidays (2019)
Designer Diary 1 - Inspirations #1
8 Tabletop Puzzle Games You Should Check Out
Unique Digital Puzzle Games Pt. 3
Playtesting Puzzle Games Pt 2
A Straight Path or an Open Field?
Thoughts on Ciphers
Balancing Difficulty
What is a puzzle, and what makes a good one?