Apr 15, 20194 min readPlaytesting Puzzle Games Pt. 1As I begin the playtesting process for the new game, I thought I might write some notes based on what I learned while playtesting The...
Apr 2, 20194 min readA Straight Path or an Open Field? Would you rather walk down a straight path, an open field, or something in between? In retrospect, I’ve preferred non-linear gameplay...
Dec 3, 20182 min readThoughts on CiphersAre ciphers even puzzles? Well, not necessarily. Okay, okay, hear me out. If you get a piece of enciphered text along with a key to...
Nov 14, 20184 min readBalancing DifficultyHow do you challenge someone without making them want to bang their head against the wall? Balancing difficulty is a tricky thing,...
Nov 2, 20184 min readWhat makes a good hint system?First of all, if you’re wondering whether or not you should even provide a hint system, for the love of puzzles, yes! Do your players a...
Oct 22, 20185 min readWhat is a puzzle, and what makes a good one?These questions, of course, have many answers, and I am not the first one to ask them. I write this both to continue discussion of the...